<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>3D Vector Field Simulator</title>
<!-- Tailwind CSS for styling -->
<script src="https://cdn.tailwindcss.com"></script>
<!-- three.js for 3D rendering -->
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<!-- math.js for formula parsing -->
<script src="https://cdnjs.cloudflare.com/ajax/libs/mathjs/11.5.0/math.js"></script>
<!-- ES6 Import Map for three.js addons -->
<script type="importmap">
{
"imports": {
"three": "https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.module.js",
"three/addons/": "https://cdn.jsdelivr.net/npm/three@0.128.0/examples/jsm/"
}
}
</script>
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Inter:wght@400;500;700&family=Fira+Code&display=swap" rel="stylesheet">
<style>
body {
font-family: 'Inter', sans-serif;
}
.fira-code {
font-family: 'Fira Code', monospace;
}
/* Style for formula inputs */
input.formula-input {
background-color: #374151; /* bg-gray-700 */
border: 1px solid #4b5563; /* border-gray-600 */
color: white;
border-radius: 0.375rem; /* rounded-md */
padding: 0.5rem 0.75rem;
width: 100%;
transition: border-color 0.2s, box-shadow 0.2s;
}
input.formula-input:focus {
outline: none;
border-color: #3b82f6; /* border-blue-500 */
box-shadow: 0 0 0 2px #1f2937, 0 0 0 4px #3b82f6;
}
input.formula-input.border-red-500 {
border-color: #ef4444;
}
input.formula-input.border-red-500:focus {
box-shadow: 0 0 0 2px #1f2937, 0 0 0 4px #ef4444;
}
</style>
</head>
<body class="bg-gray-900 text-gray-200 flex flex-col items-center justify-center min-h-screen p-4">
<!-- Main container for the simulation and UI -->
<div class="flex flex-col items-center">
<!-- 3D Display element (1000x1000) -->
<div id="simulation-container" class="w-[1000px] h-[1000px] bg-black rounded-t-lg shadow-2xl overflow-hidden relative border-2 border-gray-700">
<!-- 3D Renderer will attach its canvas here -->
</div>
<!-- UI control element (1000x300) -->
<div id="ui-container" class="w-[1000px] h-[300px] bg-gray-800/50 backdrop-blur-sm rounded-b-lg shadow-2xl p-6 flex flex-col justify-between border-x-2 border-b-2 border-gray-700">
<!-- Top section: Title -->
<div class="flex justify-between items-start">
<div>
<h1 class="text-2xl font-bold text-white">3D Vector Field Simulator</h1>
<p class="text-gray-400">Define the vector field F(x, y, z) = <i, j, k>.</p>
</div>
</div>
<!-- Middle section: Vector component inputs -->
<div class="flex-grow flex items-center justify-center gap-6">
<div class="flex items-center gap-3">
<label for="i-comp" class="text-2xl fira-code text-gray-400">i =</label>
<input id="i-comp" type="text" class="formula-input fira-code text-lg w-64" value="-y">
</div>
<div class="flex items-center gap-3">
<label for="j-comp" class="text-2xl fira-code text-gray-400">j =</label>
<input id="j-comp" type="text" class="formula-input fira-code text-lg w-64" value="x">
</div>
<div class="flex items-center gap-3">
<label for="k-comp" class="text-2xl fira-code text-gray-400">k =</label>
<input id="k-comp" type="text" class="formula-input fira-code text-lg w-64" value="1">
</div>
</div>
<p id="error-message" class="text-red-400 h-4 text-center"></p>
<!-- Bottom section: Controls and Simulate Button -->
<div class="flex justify-between items-end">
<div class="flex gap-6">
<div>
<label for="density" class="text-sm text-gray-400">Grid Density</label>
<input id="density" type="range" min="3" max="15" value="10" class="w-48">
</div>
<div>
<label for="scale" class="text-sm text-gray-400">Vector Scale</label>
<input id="scale" type="range" min="0.1" max="3" value="0.8" step="0.1" class="w-48">
</div>
</div>
<button id="simulate-button" class="bg-blue-600 hover:bg-blue-700 text-white font-bold py-3 px-8 rounded-lg transition-colors shadow-lg text-lg">
Simulate
</button>
</div>
</div>
</div>
<script type="module">
// Import necessary three.js modules
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
// --- State Management ---
let scene, camera, renderer, controls, vectorFieldGroup;
// --- DOM Element References ---
const simContainer = document.getElementById('simulation-container');
const iCompInput = document.getElementById('i-comp');
const jCompInput = document.getElementById('j-comp');
const kCompInput = document.getElementById('k-comp');
const densitySlider = document.getElementById('density');
const scaleSlider = document.getElementById('scale');
const simulateButton = document.getElementById('simulate-button');
const errorMessage = document.getElementById('error-message');
// --- Initializer ---
function initialize() {
init3D();
setupEventListeners();
createVectorField();
}
// --- Event Setup ---
function setupEventListeners() {
simulateButton.addEventListener('click', createVectorField);
window.addEventListener('resize', onWindowResize);
}
// --- 3D Scene Initialization ---
function init3D() {
const width = simContainer.clientWidth;
const height = simContainer.clientHeight;
scene = new THREE.Scene();
scene.background = new THREE.Color(0x000000);
camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);
camera.position.set(10, 10, 15);
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(width, height);
simContainer.appendChild(renderer.domElement);
scene.add(new THREE.AmbientLight(0xcccccc, 0.8));
const directionalLight = new THREE.DirectionalLight(0xffffff, 1.0);
directionalLight.position.set(20, 30, 10);
scene.add(directionalLight);
const axesHelper = new THREE.AxesHelper(10);
scene.add(axesHelper);
controls = new OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
animate3D();
}
function onWindowResize() {
const width = simContainer.clientWidth;
const height = simContainer.clientHeight;
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.setSize(width, height);
}
// --- Vector Field Logic ---
function createVectorField() {
errorMessage.textContent = '';
[iCompInput, jCompInput, kCompInput].forEach(el => el.classList.remove('border-red-500'));
if (vectorFieldGroup) {
scene.remove(vectorFieldGroup);
}
vectorFieldGroup = new THREE.Group();
let iNode, jNode, kNode;
try {
iNode = math.parse(iCompInput.value).compile();
jNode = math.parse(jCompInput.value).compile();
kNode = math.parse(kCompInput.value).compile();
} catch (err) {
errorMessage.textContent = `Error parsing formula: ${err.message}`;
if (err.message.includes(iCompInput.value)) iCompInput.classList.add('border-red-500');
if (err.message.includes(jCompInput.value)) jCompInput.classList.add('border-red-500');
if (err.message.includes(kCompInput.value)) kCompInput.classList.add('border-red-500');
return;
}
const density = parseInt(densitySlider.value);
const scale = parseFloat(scaleSlider.value);
const gridSize = 20;
const step = gridSize / (density -1);
let maxMagnitude = 0;
const vectors = [];
for (let x = -gridSize / 2; x <= gridSize / 2; x += step) {
for (let y = -gridSize / 2; y <= gridSize / 2; y += step) {
for (let z = -gridSize / 2; z <= gridSize / 2; z += step) {
const scope = { x, y, z };
try {
const dir = new THREE.Vector3(iNode.evaluate(scope), jNode.evaluate(scope), kNode.evaluate(scope));
const mag = dir.length();
if(mag > maxMagnitude) maxMagnitude = mag;
vectors.push({pos: new THREE.Vector3(x,y,z), dir, mag});
} catch (err) {
errorMessage.textContent = `Error evaluating formula at (${x.toFixed(1)}, ${y.toFixed(1)}, ${z.toFixed(1)})`;
return;
}
}
}
}
const color = new THREE.Color();
vectors.forEach(({pos, dir, mag}) => {
const normalizedMag = maxMagnitude > 0 ? mag / maxMagnitude : 0;
color.setHSL(0.7 - normalizedMag * 0.7, 1.0, 0.5); // From blue to red
const arrow = new THREE.ArrowHelper(dir.clone().normalize(), pos, dir.length() * scale, color.getHex());
vectorFieldGroup.add(arrow);
});
scene.add(vectorFieldGroup);
}
// --- 3D Animation Loop ---
function animate3D() {
requestAnimationFrame(animate3D);
if (controls) controls.update();
if (renderer && scene && camera) renderer.render(scene, camera);
}
// --- Start Application ---
initialize();
</script>
</body>
</html>